// laojisi.c

inherit NPC;

void create()
{
        set_name("乌夷老祭司", ({ "lao jisi", "lao", "jisi" }));
        set("gender", "男性");
        set("age", random(10) + 60);
        set("str", 25);
        set("dex", 16);
        set("long", "一个乌夷族的祭司，身披乌夷大麾，戴着颇多金银饰物，显示其地位不凡。\n");
        set("combat_exp", 3000);
        set("shen_type", 1);
        set("attitude", "peaceful");

        set_skill("unarmed", 30);
        set_skill("force", 30);
        set_skill("sword", 30);
        set_skill("dodge", 30);
        set_skill("parry", 30);
        set_temp("apply/attack", 30);
        set_temp("apply/defense", 30);
        set_temp("apply/armor", 30);
        set_temp("apply/damage", 30);

        set("neili", 400); 
        set("max_neili", 400);
        set("jiali", 10);

        setup();
        carry_object("/d/dali/npc/obj/wdahui")->wear();
}

void init()
{
        object ob;
        ::init();
        if (interactive(ob = this_player()) && 
                (int)ob->query_condition("killer")) {
                remove_call_out("kill_ob");
                call_out("kill_ob", 1, ob);
        }
}
